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Title

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Environment Artist

Description

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We are looking for a talented and creative Environment Artist to join our team. As an Environment Artist, you will be responsible for designing, modeling, and texturing visually stunning and immersive environments for video games, films, virtual reality experiences, and other digital media projects. You will collaborate closely with art directors, level designers, and other artists to ensure that the environments you create not only look beautiful but also support gameplay and storytelling objectives. Your role will involve creating both natural and man-made environments, ranging from lush forests and urban landscapes to fantastical worlds and sci-fi settings. You should have a strong understanding of composition, lighting, and color theory, as well as proficiency in industry-standard 3D modeling and texturing software such as Maya, 3ds Max, Blender, Substance Painter, and Photoshop. Attention to detail, creativity, and the ability to work within technical constraints are essential for this role. You will also be expected to optimize assets for performance, maintain consistent visual quality, and stay up-to-date with the latest industry trends and techniques. If you are passionate about creating breathtaking environments that captivate players and audiences, we encourage you to apply and become a key part of our creative team.

Responsibilities

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  • Design and create 3D environments for digital media projects
  • Model, texture, and light natural and man-made assets
  • Collaborate with art directors and level designers to achieve project goals
  • Ensure environments support gameplay and narrative requirements
  • Optimize assets for performance and memory constraints
  • Maintain consistent visual quality and style
  • Implement feedback from leads and stakeholders
  • Stay current with industry trends and new tools
  • Document workflows and best practices
  • Assist in mentoring junior artists as needed

Requirements

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  • Proven experience as an Environment Artist or similar role
  • Strong portfolio showcasing environment art
  • Proficiency in 3D modeling and texturing software (e.g., Maya, 3ds Max, Blender, Substance Painter, Photoshop)
  • Solid understanding of composition, lighting, and color theory
  • Ability to optimize assets for real-time engines
  • Excellent communication and teamwork skills
  • Attention to detail and creativity
  • Ability to work within technical and artistic constraints
  • Familiarity with game engines (e.g., Unreal Engine, Unity) is a plus
  • Bachelor’s degree in Art, Design, or related field preferred

Potential interview questions

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  • Can you provide a link to your portfolio?
  • What 3D modeling and texturing tools are you most proficient with?
  • Describe your process for creating a new environment from concept to completion.
  • How do you optimize assets for performance without sacrificing quality?
  • Have you worked with any game engines? If so, which ones?
  • How do you handle feedback and revisions from art directors?
  • What inspires your environment designs?
  • Describe a challenging environment project you worked on and how you overcame obstacles.
  • How do you stay updated with the latest industry trends and tools?
  • Are you comfortable working in a collaborative team environment?